using UnityEngine;

public class MarketComsumableTextInfoPanel : MarketProductInfoPanel
{
	[SerializeField]
	private UILabel grenadesCount;

	public override void SetInfo(Product product, bool setUpgrades, bool needComparison = true)
	{
		currentProduct = product;
		ProductBoost productBoost = (ProductBoost)product;
		grenadesCount.text = productBoost.Count.ToString();
		SetTitleLocalization();
		SetDescriptionLocalization();
	}
}
